It’s been a bit. Obviously a few new faces, but I’m sure some of the veterans out there recognize me. I’m coming back to the platform after a year(?)’s slumber because I wanted to make a proof-of-concept game.
It’s called Maintenance Relay, and it’s going to be awesome.
To be clear, this is my last project before I leave the platform forever. I’m looking to further my knowledge in C# and C++ and start working in Blender and Unreal Engine to make the finished product of M.R.
Take this post as an opportunity to ask questions about the game, or give any suggestions. I’m open to anything you have to say and would love to work on this together, as it’s in the very early stages and I would love a fresh set of eyes to develop new ideas for the project.
With that being said, hello Flowlab! It’s good to see you again : )
Hey, welcome back hihilogic! Good to see you again too :)
What is the game about? Is there a story? Is it top-down or a platformer? May I suggest a stealth level/section?
By this do you mean a direct team collaboration, or just asking questions/advising/suggesting stuff from the outside? Either way I’d like to help out. Based on the name alone, I have an idea where the game is fully or partially located in a car manufacturing facility!
Ok so obviously one of the most important parts is the
Times are hard, and due to your criminal past no one is willing to hire you. At least, that’s what you thought, until one of your friends introduced you to a company called Cense, an up-and-coming biotech and robotics development industry. The pay is decent, even if the hours are horrible, and you take the opportunity. They hire you as an assistant during the night, completing tasks and monitoring projects, while keeping out intruders. However, things only go downwards from there as you realize the very thing you are protecting is Cense’s secret. And it’s a very dark secret.
Oof; yeah, I totally did. I meant on Flowlab, is the proof-of-concept (not the finished product) still gonna be first person? Yoann made a new first-person engine you can check out for inspo. I unfortunately have been missing the mark a lot these days (none of your or anyone here’s fault, just mine).
That sounds very promising. Best of luck sis (i just checked your pronoun page linked, sorry if I got it wrong).
The final product is going to be first-person, right? If this is just a proof-of-concept then Idk if making a 3D game [using math] in a 2D engine is part of your plan, but you do you. I could also give you a “fresh set of eyes” for the project if you like. I don’t want to sound imposing or intrusive… The story sounds seems a bit familiar to me… Guarding a company facility at night… Nice! I’m sorry for sounding so weird about this. I just hope I understood this time.
I was really thinking abt leaning into a corporate side of things, clocking shifts, completing monotonous tasks and whatnot.
Yes ik this is starting to sound a lot like a fnaf clone. I’m gonna be upfront and say that this was heavily inspired by some of the better fangames, but I’m not going to take a whole lot from the original game. I’m going to try and make this original as possible, and even implement my own storyline