I’m creating a game where distractions pile up on the screen as you beat a level again and again. I’m primarily using the “Shader” behavior to add distractions. I would really like it if Flowlab let us stack more than one shader at the same time.
Maybe you can’t do this because of lag otherwise it would have been added with the update
I think there’s a reason shaders don’t stack because it’s like a filter on top of the ui screen. If there’s multiple active, not only will it decrease performance, but it will most likely bug out as the shaders are trying to filter each other into the same image which would probably cause an infinite loop.