help me… please help me make my enemy run away from my player (not in a top down fashion) in a 2d platformer sense. im making a game where scientists capture an endangered species of huge intelligent spider like life forms, you play as the spiders trying to make your way out of the lab.
You should make a proximity around the player and when the enemy is in the proximity it runs the opposite direction. THIS IS ALL THOUGHT
@CorruptedSword what, could you send the code?
This was just what I was thinking
that would make it so they would run away but also run up and down
could someone else help?
maybe a negative number input to an angle to velocity bundle?