it jus liek sands but on flowlb frfr (WIP joke game im working on)
Flowlab Game Creator - flowlab undertale fite
i buffed most the attacks because yes.
phase 2 is currently under development just wait
it jus liek sands but on flowlb frfr (WIP joke game im working on)
Flowlab Game Creator - flowlab undertale fite
i buffed most the attacks because yes.
phase 2 is currently under development just wait
this is actually pretty good
well, as for the moment it only has 4 attacks, no dialog and a rather cheap death screen. But changes are underway! (planning to make the final attack something stupidly difficult)
so…Just like the normal Sans fight then?
oh no… by “stupidly” difficult i mean like impossible rng, followed by some frame perfect timing.
I think he meant that the original Sans fight is already very difficult.
exactly
phase 2 WIP (phase 2 happens after you attack after surviving 20 turns so good luck. It dosen’t save yet but im planning to change that.)
btw totally epic picture for game icon i didnt draw in 30 seconds (frfr)
very funni phase 2 animation (cool idle)
PHASE 2:
-i made 2 attacks so far (introducing blue and orange… bone thingys)
-phase 2 animations
-made a test panel for me to play around with
-planning to add a save at phase 2
-planning to make him actually say something (after i finish the initial fight)
-and updated game screen icon thingy or whatever
this is decent but uhh other than that, its weird but its funny too
thats the point
i know its honestly pretty good though
im currently working on better attacks (planning to improve the ones for phase 1 too)
Is the spaghetti in a bundle?
some of it is in bundles
That’s a relief. It’s hard to work with spaghetti with no bundles.
Jokes on you my Inner Kindergarten gives me the ability to work in Spaghetti Code.