I have an object that will send the player to a cheesy jumpscare level when they hit it. The game will automatically replace them in the previous level. I need to figure out how to destroy the trigger object after they have entered the level for the second time.
You can make an object disappear by having a save behavior check at the start of the level.
Replace the mailbox with the trigger for the jumpscare.
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Iām assuming you mean put the mailbox and all following code on the trigger, do i put the first line on the player?
the first line is what your trying to disappear, the destroyer behavior removes the object in the game.