Hey its me the guy whos starting new projects and never finishing olde ones! (dont worry im making smol progress on my projects behind the scenes.) anyway, im making an rpg where youre this lil guy:
the main mechanic is supposed to be, that instead of grinding xp you buy skills that are exchangable, but
you can only equip a certain amount of skills: 1 transportation (cuz you cant jump), 2 attack, and 1 passive attack (like a punch). if you have any ideas for it lemme know!
quick update: made a basic enemy slime that follows you if you get close to it
add shading
i currently have an absolutley dumb bug where the on/off switches fould automatically snap back to their original state afer the object is triggered
yeah sure why not
despicable request
please shut up, no one thinks it’s funny. you keep mentioning something we don’t care about like all of a sudden minions saved your life.
Is it an allay? Or a creeper allay. ← Does not exist.
the design is kind of based off of the allay yes…
but its not an allay
Okay, then. Call it Alpeer.
Totally not just Creeper and Allay combined. :>
no one likes shitty your minion game
- censor the swear word, you have to follow the official Flowlab swear word rules.
- Tatata bala tu!
Update that took me ages to debug:
-
Added a basic fly thing that happens when u press space
-
Added shading to slimes and made them have health
-
added player health and buggy knockback
-
made the map bigger and more to explore
-
added basic punch move
-
animated everything
Yay.
its been a bit since my last post, but since then i have been tweaking around the health system, debugged the knockback, and made a custom loading screen that just plays for a few seconds to let the
assets load. hopefully it’ll be ready for a beta release soon.