So im working on a raycast game and i came across an issue, It seems that the raycast will only respond to the top object in an object pillar but will work fine if spaced apart https://flowlab.io/game/view/2075566 please fix this pronto
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For more info to the left is the spaced objects and to the right is the object pillars
I believe @Galactian reported this aswell
The pillars are getting their hitboxes combined; put a rotation or position block in the wall objects and it should work fine
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Thanks a ton, it works just fine now. I wonder why they combine to begin with
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