"Motherboard" (Boss fight now complete and ready for playtesting)

Thank you, I am glad you liked it :blush:

2 Likes

No problem! I’m glad I liked it too :blush:

2 Likes
  • Fixed Combo Meter animation not updating when taking damage
  • Fixed taking damage from Kunoichi instead of only Corrupted Wave

Special Attacks will now cost from your Combo Meter.

Full Power Rush name is now seperate:

Full Power Rush will automatically be activated when the Combo Meter reaches 30.

Power Rush can be activated early and it will cost 1 from your Combo Meter.

5 Likes
After activating a Special Attack (Example: (Full) Power Rush) the enemy attack sequence should be delayed, opening windows for new combos
  • Yes
  • No

0 voters

3 Likes

Update: I noticed that Power Rush will be too overpowered if I implement the combo extending mechanic, so in the future, certain Special Attacks will not delay the enemy attack sequence; Power Rush for starters. However, this will not be the case for Full Power Rush.

4 Likes

I.like.being.overpowered . :man_shrugging:
Nah just do what you want

4 Likes

@ManiacPumpkin I know that you liked the earlier build, can you try it now? :slight_smile:

3 Likes
  • Full Power Rush and Power Rush will now spawn more phantoms, and phantom fists, but it’s damage has been nerfed.
6 Likes

Since I have some time on my hands and I was really bored… I added some slight effects to the attack sequences.

And wow, I can’t believe this project is almost a year old.

5 Likes

New Skill - Realm Breaker

Unleash a chain of 3 attacks at blinding speeds.

Try it out!

  • Improved visual effects
  • Added various effects to combat
1 Like

4 New Skills:

  • Realm Breaker
  • Brutal Buster
  • Photon Flash
  • Aerial Strike

Next Update:

Improve Combat Sequences
Complete Rework of Combat Meter and Full Power Rush
Additional Skills, Abilities, and Mechanics
Sfx for attacks

Plans For The New Full Power Rush:

Full Power Rush can now be activated multiple times when the combo meter is above its max. Each time you use an ability other than Full Power Rush to extend it. You can also cancel full power rush with another attack. When the combo meter is not max or above, you can activate the normal Power Rush once before it resets to 0.

My focus right now is to get the combat system ready for the player before I work on anything else. When I am finished, I can began working on the enemies.

Gonna tag everyone who was interested:

@ManiacPumpkin @John_Shrekinson @paisleypug @DeDexter

Please give feedback guys, I really appreciate it :slight_smile:

4 Likes

I got bored so I tested out some new effects and UI. Effects look pretty promising. UI still needs some work though. :blush:

I also removed some effects to make the visuals more consistent.

Note: Photon Flash has been disabled as it is causing the game to freeze.

3 Likes

I THOUGHT THIS GAME WAS GONE

2 Likes

Not completely, I still work on it from here to there. Definitely not full-time though. :grin:

2 Likes

Oh. Well it’s good to know it hasn’t been abandoned.

2 Likes

Yeah haha. Did you try it out? If so how do you like it?

1 Like

Haven’t tried it but when I heard of it I really liked the concept. I’ll play it later today!

2 Likes