"Motherboard" (Boss fight now complete and ready for playtesting)

Thank you, I am glad you liked it :blush:

2 Likes

No problem! I’m glad I liked it too :blush:

2 Likes
  • Fixed Combo Meter animation not updating when taking damage
  • Fixed taking damage from Kunoichi instead of only Corrupted Wave

Special Attacks will now cost from your Combo Meter.

Full Power Rush name is now seperate:

Full Power Rush will automatically be activated when the Combo Meter reaches 30.

Power Rush can be activated early and it will cost 1 from your Combo Meter.

5 Likes
After activating a Special Attack (Example: (Full) Power Rush) the enemy attack sequence should be delayed, opening windows for new combos
  • Yes
  • No

0 voters

3 Likes

Update: I noticed that Power Rush will be too overpowered if I implement the combo extending mechanic, so in the future, certain Special Attacks will not delay the enemy attack sequence; Power Rush for starters. However, this will not be the case for Full Power Rush.

4 Likes

I.like.being.overpowered . :man_shrugging:
Nah just do what you want

4 Likes

@ManiacPumpkin I know that you liked the earlier build, can you try it now? :slight_smile:

3 Likes
  • Full Power Rush and Power Rush will now spawn more phantoms, and phantom fists, but it’s damage has been nerfed.
6 Likes

Since I have some time on my hands and I was really bored… I added some slight effects to the attack sequences.

And wow, I can’t believe this project is almost a year old.

4 Likes

New Skill - Realm Breaker

Unleash a chain of 3 attacks at blinding speeds.

Try it out!

  • Improved visual effects
  • Added various effects to combat
1 Like