Mute Behavior should be added

This one is simple: a behavior that mutes all sound in the game. It’s like the pause button, but for sound. And instead of the “pause” and “play” inputs, there will be “mute” and “unmute.” Fairly simple, eh? I would like for this to be added.

14 Likes

for convenience’s sake, I would definitely like this to be implemented. it’s already possible but it’s more a QoL thing

10 Likes

I think there should be a sound channel update/behavior. Leaving this here so I can come back to it later

9 Likes

you can just use a global or something to do this

4 Likes

You most definitely can, but like sup3r87 said it’s more of a QoL thing. Would save you a lot of time

2 Likes