That
Cutscenes can either be animations, new blocks or new codes. There’s not a strict way to do it, I recommend messing with the New Blocks method for the easiest way. Basically, when the game ends have each character spawn a replica of themselves, and those replicas have different coding so they move around corresponding to the cutscene.
Ok, where is the “new” block?
No, creating a new block lol
You can spawn one in with an emitter or a spawner.
lol
whats so “lol” about that??
Look at the back few messages
from 12 hrs ago
The next thing I’m trying to work on:
What should we try and do for this?
ive made a simple boss fight
Could you show me?
More
Sorry for the late reply
@meburningslime, please, I see you’re liking my posts could you help me out?
With this onward
Did you make the bossfight? If not, what do you need help with?
What do you need help with?
Here is an example for simple sidescroller movement, as well as HP. It’s pretty outdated though, I could update it if needed soon.
Attacks, and movement
For attacks, just have the boss emit an object that’s movable. Have that object not affected by gravity as well as lowering player hp if it collides.