https://flowlab.io/games/play/2707498
This jump behavior is stressing me out! It seems like it would work just like my idle behavior does, but I can’t get the jumping animations to flip/flop based on current flip direction. I wish there was a flip behavior option in the extractor.
Any help is appreciated, thanks!
I apologize for the spaghetti code. I will organize it better once I know how it should be set up!
The game is private so I can’t open it. Is the “Jump Backwards” and “Jump” animation identical (just flipped)? If they’re the same, you only need 1 Jump animation. The same can also be done with your walking animations. The Flip behavior will already flips the animation for you
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No, I wanted to create a method where you can see the player’s back if you go backwards which is why there are two sets of movement animations. The game is set to public now.
I also apologize for my poor advice earlier. I used my programming knowledge from other game engines instead of actually trying to solve the other poster’s issue which you rightfully said would not cause a loop just possibly just a null event. I will make sure to fact check before posting next time!