im trying to make it so i only damage one sprite but its changing all health bars and destroying all slimes when i kill only one
not sure what you’re exactly saying right here. maybe give different objects different names?
nope didnt work i mean like they ALL get damaged instead of one by itself
oh ok
are you using globals for the health?
no im not, im using the enemy health example
which one? if you could send a link to ur game and which enemy it is i could debug this better
i did give the link, is it not showing?
if not, here it is
alr got it
oh i get it
so: when the slime gets hit, it sends the “damaged” message to ALL of the health bar objects
lol, he beat me to it ^
i recommend Latif’s health example, that one worked for me much better than whichever one you are using.
it works but now 1 slime is slow and it spawns in to many health bars
did you make the bars non solid? non movable, and enable collisions
(also you’ll need to make the animation frames for the different states of the bar)
yes i did but its still slow