Hey @grazer, I made these two examples, not sure if they interest you but I thought they might be somewhat helpful on the Flowlab.io examples page.
This example uses Extractors and Globals to make an Ender Pearl-like teleportation.
I’m not quite finished with the explanation and making it look clean with bundles.
In this example, the Water/Lava uses Raycasts to check if there is a block underneath them, if the Raycasts miss the block will move 32 pixels or one block downwards.
Yes! I’m still working on the screenshots on both of them
Neat, but for the teleportation example, maybe a way to not go through objects? for example, I can fly under the map if I spam in certain spots.
Hold on, I had that fixed, I was having some issues with Flowlab earlier.
Ok, so it did save but I think if I add a short cool down so you can’t spam we should be fine.
@meburningslime, what do you think?
Both should work on mobile.
Teleportation works great! A little buggy on mobile because there is no mouse but that doesn’t matter lol.
This is some great stuff, @AbstractGallery! I like the teleportation example and I think its neat what you accomplished with it.
I also like the way you’ve done the water and lava examples, but I did notice one thing you could improve on them:
I’m pretty sure the construction worker isn’t Moses, but, if he is, good job on coding that!
In all seriousness, though, I see two ways you could improve this. You could either make quarter-cubes with capsule collisions (and sacrifice walking in the water or lava), you could do something similar to what minecraft does or, if you’re really up for a challenge, you could try and do what Terraria did.
Can I get some more detail about these quarter cubes?
ive always wondered what pm means (not in time terms)
Lol, I didn’t see that there’s a water example. I already made one, but good job lol
Yeah, I made that one a while ago, the first part wasn’t actually mine, I just made an example of what I saw in another game.
Lol, it’s sad that very few people don’t know how to do it.
I made one that’s compatible with water drops if you just change the hitbox size:
That is if you’re referring to this one.
Thanks for sharing these, @AbstractGallery!