Hey @grazer, I made these two examples, not sure if they interest you but I thought they might be somewhat helpful on the Flowlab.io examples page.
Teleportation
This example uses Extractors and Globals to make an Ender Pearl-like teleportation.
Water/Lava
I’m not quite finished with the explanation and making it look clean with bundles.
In this example, the Water/Lava uses Raycasts to check if there is a block underneath them, if the Raycasts miss the block will move 32 pixels or one block downwards.
Yes! I’m still working on the screenshots on both of them
This is some great stuff, @AbstractGallery! I like the teleportation example and I think its neat what you accomplished with it.
I also like the way you’ve done the water and lava examples, but I did notice one thing you could improve on them:
I’m pretty sure the construction worker isn’t Moses, but, if he is, good job on coding that!
In all seriousness, though, I see two ways you could improve this. You could either make quarter-cubes with capsule collisions (and sacrifice walking in the water or lava), you could do something similar to what minecraft does or, if you’re really up for a challenge, you could try and do what Terraria did.