New Flowlab Relase: Jujube!

New Engine Release: Jujube

This version brings a new MSDF Text renderer, new Shaders (and lots of shader fixes), and a new behavior model for much faster behavior execution (especially for exported native games!)

Text Rendering Engine v3

  • MSDF Text Renderer
  • Sharp rendering at nearly any size
  • Adjustable font weight
  • Sharp, accurate outlines at nearly any size
  • Optional outline blur
  • Adjustable line height

:star: Indie Only: Also, I added a pipeline so that you can upload a custom TTF or OTF font, (and charset), and it will generate MSDF data for your font as well
here’s an example: https://flowlab.io/game/play/2938997

3 New “Practical” fonts added

  • Roboto, readable sans-serif
  • Lora, readable serif
  • Jetbrains, readable monospace

Indie Only - Custom Font Uploads

  • Upload .TTF or .OTF to generate custom MSDF font
  • Choose custom charset for non-ASCII glyph support, やったー!

Extended Label Inputs

  • size
  • weight
  • outline size
  • r,g,b

New Shaders

  • LED, a simple/fast emulation of an LED matrix style display
  • LCD, a simple/fast emulation of an LCD style screen
  • Scroll, a shader that offsets and wraps your textures
  • Pixel Resolution, a shader that sets the final output resolution
  • Pixel Size, a shader that sets the final output pixel size
  • Lots of fixes and improvements to the existing shaders!
  • Color and Alpha behaviors work well with shaders now

Other Updates

  • Slider values are editable directly
  • Native export specific performance optimizations for behaviors
  • Change object layer by dragging from Library to Layer Panel
  • New more efficient behavior state management - almost all behaviors are faster!
  • Sprites can be imported up to game size (instead of 1024x1024 limit)

Bug Fixes

  • origin indicator location for Joints
  • attachment offset for multi-level attachment chains of offset sprites
  • fixes grid alignment when changing levels
  • fixes scale cursor showing in behavior editor
  • Color selector shows previous selected colors correctly

Everyone please check it out and let me know if you encounter any issues with your games. Thanks! :pray:

14 Likes

Custom fonts!?!?! YEAHHHHHHH

私はそのテーマについてエッセイを書きました。なかなか良い出来でしたよ。

Just updated my game using this, the credits are funny lol

Just a question not sure if I didn’t read properly but why is there like this (I almost want to call it a screen protector) on the level and you move it around, (edit mode) then when your cursor goes off of it it disappears, when the cursor is on it its blueish and clear. Im not sure if im just slow or what, but anyone know what it is??

Nfs mw font is gonna be in my games