New Release: Easy Easing! 🌊

I just deployed a new update:

Easy Easing!

This update has a brand-new Ease behavior that brings in many of the ideas developed by @JR01 and @Samuel_Tomé_PixelPizza in their Advanced Ease Bundle and adds some new ideas as well :slight_smile:

New Ease Bundle

  • “Linear”, “Quadratic”,
    “Cubic”, “Elastic”, “Bounce”, “Exponential”, “Sine”, “Back”, “Quartic”,
    and “Quintic” easing functions
  • Ease In, Ease Out, and Ease In/Out easing types
  • Inputs for the from/to/duration
  • Ability to reverse, pause, and restart
  • “smart rotation” option for easing rotations

This is new version of the Ease block is much easier and more practical to use, so let me know what you think.

Thanks!

[EDIT] I forgot to mention one additional change:

Game play counts are no longer updated immediately when launching the game. There is now a delay and the game must be completely loaded before the play is registered. This will hopefully stem the tide of clowns that are constantly running bots against the server trying to inflate their games’ play counts.

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Woooooo the Ease behavior has been needing an update for a while

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Its easin time

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This makes thing a lot easeier

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Will this remove the old ease? If so I will have to completely revamp 90% of my games. Definitely a good upgrade nonetheless.

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You can no longer add the old Ease to your games, but old copies are not deleted unless you remove them yourself. Your old games should not be affected. :+1:

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I think you forgot to mention that the wires were changed slightly, I like the new look a lot more, much easier to read
(To anyone that did not notice: The angle at which the wires go when leading to a behavior behind is now the same as if a Switch turned itself off, there is no longer an S shape, it’s now a long C)

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Ah, you caught me! :smiley:

Yes, the links do behave slightly differently. When looping directly backwards, they attempt to render down below the blocks instead of behind them.

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woah, nice
i use eases a ton so this looks super cool! :smiley: thanks grazer!!!

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This is great! Also, great work by @JR01 and @Samuel_Tomé_PixelPizza for sparking up the idea before it was implemented officially.

If only this was here sooner, it would have saved me a lot of brain juice lol

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Hey I see abpause input but is there a way to completely reset it?

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The “start” input always starts back at the beginning, so that is a “reset”. Maybe I am misunderstanding your question?

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can anyone make a example using this I have no idea what it do

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Yes! This is great, much better! I think I can say this now, but I always disliked the duration slider in the old ease lol.

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“Start” works as a reset, and “pause” works for both stopping and resuming the ease.
If you have a system where you need to input stop multiple times, even if it isn’t running, try using “Start” and “Pause” at the same time. That’s what I had to do with my example of this behavior.


On another note, It’s great to see an update to the ease behavior and with some inspiration from my ease bundle. With some testing, I can say that the ease behavior has the functionality of the ease bundle. If you used the ease bundle, you may need to adjust how the inputs work on the behavior. Like how reset works in comparison.

Start - will reset and play the ease.
Pause - stops and resumes the behavior.

If you want to “reset” input like how the bundle works, just use “Start” and “Pause” to create a stop input. You will most likely not need to do this, but I found this to be helpful when using multiple ease behaviors doing the exact same action and need to reset all ease types and play a selected one (like in the example).


Also, this behavior has some added features!

Reverse - works the same as “Start” but runs the ease in reverse. Great for UI movements.
Smart Rotation toggle - when turned on, the ease can look as the closest values on a circle.

For example, instead of easing from 45 to -45 on a circle,
you can ease from 45 to 315 and it will take the shortest path to those angles.

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Is the sine exponent the output of the selected number into sine or the number needed to produce sine?

I really can’t tell what you’re asking here…
The exponent formula for ease doesn’t use sine actually.

And Sine is just a range of numbers over time (a frequency).
Exponent just means to multiply to itself, like 4^2 = 4*4

Edit: from your answers, here’s a guess as to what you asking for, I think?
With sin(x), x = the point in time the frequency is at.

Think of all the functions as just the equations that define the behavior of the transition over time. Maybe take a look at these graphs that illustrate common easing functions:

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Time to ask how to make a catapult arc again, and see if it’s actually possible.
After an hour of testing, I GOT IT TO WORK

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