I just deployed an update that adds priorities to the Animation behavior. This replaces “always complete” with a “priority” integer. An animation with a higher priority will always override an animation with a lower priority, and a lower priority one will not override a higher priority one.
There are also a few fixes:
Fixed an issue with sprites > 32px sometimes not showing on the far left side of the screen.
Fixed an issue with Windows PC export sounds not playing in some cases
Fixed an issue with Windows PC export mouse clicks not triggering in some cases
Let me know if you find any issues with this update.
@grazer No. It all works fine. The rest of the others games are fine.
The only thing is that all of the animations went to 0 priority.
So if the player dies and continue moving or activating others animations the player wouldn’t die.
It was a 5 mins fix to almost all the entities (they aren’t much)
and I don’t think you can do something to “fix” this because you can’t predict the priority of the animations in all games… i guess