I donāt think itās possible, which is why you can use multiple URL behaviors and use a router to change it and stuff. Unless you need to type in the URL while the game is running.
Yeah, I was thinking f making a chat, and when you clicked on a URL in the chat message, it opened it. It was just a thought, although it would be nice.
I know Iām late to the party once again, but just popping in to say this update is incredible. The animation fix is certainly a godsend, especially when trying to get consistent results on different performance devices.
Its been updated so that 60fps in the settings give 60fps in the code. The actual fps behavior only effects the physics engine and now uses a percentage scale to control how fast or slow the game is. 30 and 60 fps modes in the game settings will not change anything in the physics because that runs per second despite fps, which is why fps behavior is changed to percentage (also it makes more sense and reduces confusion on what the behavior actually does).
Timers work by real time, outiside of fps, so it isnt effected by any fps settings.
Hello,
I am unsure if this is intentional, but the āsend to attached objectsā option for messages does not apply to jointed objects. If this is intentionally designed, I would greatly appreciate āsend to joints.ā