Starting to test out how it is to make them. It’s very fun, but here are some essentials to make it easier for you in the future.
First of:
Ease to this: Math.acos(speed/top speed)+speed
Or for you trig people: cos^-1(s/t)+s
That equation helps you set up smooth easing.
Secondly:
Use JR01’s ease bundles. Just do. They are much better.
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also forgot to mention that
this is very hard to work with if you want it to be super smooth since it’s made so that it basically starts out bumpy until it gets to the stable. (like a normal car)
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Math
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no i dont need it
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