Object colliding won't start new animation

Hello! I was working on creating a system for delivering items to different NPCS throughout my map, but I’m having issues getting the item to trigger a new animation.

The desired effect is the PC collides with the object which triggers it to “attach” via extracting the PC’s coordinates (so that it will still be able to collide), then destroying itself once it collides with the desired NPC and triggering the new animation. As of right now, it is requiring two separate collisions, one to stop the first animation and one to start the new one.

If you’d like to take a look, here’s a link! The item is the SLIME JAR object which you spawn in next to. Thank you for your help!

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ok just kidding I figured it out :man_bowing: