The second installment in the One way maze series. It is a speed run based platformer based in the backrooms universe. it is planned to have many levels (around 40) with tons of content.
We have a beta to playtest for anyone who wants to https://flowlab.io/games/play/2973752
3 Likes
this looks cool! you should change your jump collision to only activate when the player touches the ground from the bottom, and i got stuck on the ball pit level. i think you should rework the ballpit level to be way easier/less tight as the controls aren’t precise enough to make the jumps feel fair. i think if you stop holding a direction mid-air you should stop moving entirely. that could help this issue without having to change the level design much and you’ll find the jumps feel much better and more in control.
2 Likes
New update
- Small improvements to level run
(still need monster ideas) - nerf to level fun
- started work on hound code
New Update 0.1.1
- Finished level run
- Started on Pool rooms
- Added new entity
- improved start area
New Update 0.2.4
- Added 4 new levels
- nerfed 37.1
- Added lore
- another name change
- working on custom music
New update 0.2.5
- Added tons of sound
- new song for level 0
- new title screen
New update 0.3.5
- added new hard.core mode
1 Like
(must beat game to do hard.core)
1 Like
New update 0.4.5
- Added Death Moth variety
- Added some new achievements
- Improved worm entity
- Added Death moth crawl ability
1 Like
New update 0.5.5
- 2 overhauled Level 3 graphics (The Electrical station)
1 Like

2 Likes
New Update 0.6.5
- New mission system
- New upgrade system
- Silencer gun adon
- New speed upgrade
- Re did lore
- Music for two new levels
- Added shop
- New main menue colors
- added knockback to gun
1 Like
Steam release soon ![]()
1 Like

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New Update 0.6.6
- Alot of graphics overhaul
1 Like
Gonna start making advertising art

1 Like

