There needs to be a Spawn Origin system you pick your object if you want it to spawn not to far away, if you use the normal system for a far place form the object you could use the X Y like normal i would love to see this in flowlab
you would see the object you are editing in there :0
would be where you pick the object that spawns there and like the attacher it would show the other object
I don’t get what you mean. Just use the attach or the spawner? Or do you mean spawning close but no attached? There is a way to do this.
Spawn with origin is the same thing as emit.
not really if you emit a player out with emit it does not keep the code
if you use spawn it does so its not, that is why i made this post emit is not working it does not save code also thank you for replying but i don’t know why it doesn’t let me if a player object is put in there it comes out but as a
nonmoving object to buttons don’t work im not sure why tho
Emitted objects do keep their code, could you post a link to the game and where you are having this issue?
NVM this is not worth it i was going to make a cool system but it doesn’t matter anymore thank you for your time i will just have to do something else
but i do have an idea for the animations could there be a copy animation button so if i want a animation i can copy it to a new object instead of copying frame bye frame i just want to copy a full animation all at once in to another object in my game i have skin ideas for the color of the cube character its just a recolor so i just need the same animation but a new color if i could copy them all and then i can recolor them all faster.