Passable Objects

physics drag of 60 is perfect- it lowers the sliding to very VERY minimal

gravity of 44 with a velocity of -3 makes it stable, it may shift everso slightly up and down but it stays in the same spot!

No it has been asked before, it’s just not been requested much.

My character is stuck in the platform, also, have you managed to allow jumping?

make it so that when the raycast hits put it on the on switch

Can you give a screenshot, I’m confident my set up is different than yours.

It’s really weird sometimes the jump doesn’t work, but other than that and my walking animation not triggering this is perfect.

the walking animation should be put on the numbers (when he moves it should trigger it)

What do I do about the jump not working, Like does that happen to you. Sometimes I have to press a few times before the character actually jumps, even though the jump is activating.

link to your game and i will see if it maybe is just glitching on you? it happens alot to me

Here’s my game- https://flowlab.io/game/play/1534543

put hit from ray cast onto the on of the switch and miss to the off

plug recovery into in on the switch and boom you have double jump!

Is this the setup for preventing your player from falling out of the game world? Because I really need an answer how to prevent that.

D u d e
Don’t post on dead topics. But yeah. Just set your object to not solid but movable.

I put my character on movable, affected by gravity, and enable collisions.

did you make it solid