I am trying to make some scary lighting but it SERIOUSLY destroys my performance:
Anyone got anything that would help? My game is here:
You can look inside of the “Lighting” folder in the library to see the sprites.
“Light” is the actual light.
“Light Spawner” spawns the lights to start the spawning but the lights spawn themselves after the spawner spawns 1 row
“Light point” is my points to define the bounds of where the lights will spawn.
It uses the example by @Overma_Games here: