Pinned UI objects that remain in place as the camera maneuvers around

Anyone make a UI that follows the camera around, staying on the same region of the screen much like how text labels function? I was considering feeding camera XY output into the UI objects. I don’t know what can happen if a 30+ objects share camera output, I think it’s fine as long as there’s no conflicting input. Either that or giving UI objects a gigantic proximity sensor to obtain the player’s location use the proximity XY output to set as the UI position +/- however much pixel offset I need. I don’t know if there will be any lag or delay in either case yet, If anyone has done this before I’ll be interested in looking at examples, thanks.

edit: NVM I think the extractor is finally what I need. I never bothered with it yet because you need to specify individual objects within their object type and it didn’t seem stable for things that are spawning/destroying, but as the player shouldn’t be doing either of those it should work for getting XY.

There is a “game layer” for that.
In the bottom close to the “game levels”

Select User Interface

Wow that’s extremely useful, I thought you could only manage labels, bars, and the other UI behaviors from there but it handles actual UI objects.