Devlog 10/6/2020 Part 2
Previously on devlogs:
Based on the themes in this story, you’d THINK that freedom and the abuse of it would be the hidden meaning to the game. Not exactly. Pixel Sports’ story is trying to tell the story of my development for the game.
First, let’s discuss a book/movie called “The Life of Pi”. If you haven’t read/watched it, then here is a short summary:
Life of Pi Summary
Pi is a boy who was rescued from the sea. He says that he was travelling in a small lifeboat with a zebra, orangutan, hyena, and tiger. However, the animals didn’t really get along well. The hyena ate the zebra and orangutan and the tiger ate the hyena. Pi was able to tame it and “live” alongside the tiger in the lifeboat until they reached land. Pi later says that his story with all the animals was actually a figurative representation of a darker story. Pi was actually travelling with his mother, a sailor, and a chef. The chef killed the sailor to use as bait for the fish, then killed Pi’s mother when she hit him. Then Pi killed the chef out of vengeance - which was against Pi’s religion. The zebra represented the slain sailor, the orangutan represented Pi’s mother, the hyena represented the murderous chef, and the tiger represented Pi’s inner evil.
Now let’s talk about how Pixel Sports came to be:
Pixel Sports Development
So it started around October 8 or 10 in 2018, when I had started making Pixel Sports. I had an idea of a big colorful game, but with limited knowledge of how Flowlab worked back then, it was difficult to do anything like bosses or enemy AI. Back then the Red Cubes would just move back and forth mindlessly and would not even try to get the ball! And there was no real story going on. At first, I was completely dissatisfied with how Pixel Sports was going and just decided to keep it a simple game: one level, one goal, one sport. After that, I would quit development for the game, except for occasional bug fixes. Then I had my friends try out the game, and they actually liked it, and they wanted to see more. This gave me a boost in confidence, but what about the whole behavior thing? I was still a beginner back then. I heard this advice that when in game development, it is best not to start off with a HUGE project, and instead start simple. Perhaps recreate games made by other people. So, in secret, I began working on a game that I had started LONG before Pixel Sports, and before long, I got the hang of behaviors. Now I am doing splendidly with the game, and I am proud of what the game has begun to look like.
So what does Life of Pi have anything to do with Pixel Sports? Well, just like the book, each character represents a real life person or feeling. Master, who was completely disappointed with the world, represents my past dissatisfaction with how the game originally was like. Master wanted to destroy the world, and I wanted to quit development of the game. Boris, who wanted to stop Master from destroying the world, represents my friends’ satisfaction with my game. Much like how Boris wanted to preserve the beauty that was the Pixel Sports Universe, my friends really wanted me to continue making this game because they saw its potential. As for the player, the Blue Cube and the Hero Cube, they represent my regained confidence in Pixel Sports. They helped make sure that the world did not get destroyed by a vengeful entity, just like my confidence helped prevent me from giving up on Pixel Sports.
So there you have it. Pixel Sports’ story about a vengeful entity and a valiant hero is really a story about the clash between the dissatisfaction and confidence inside of me. I am thankful for the attention that Pixel Sports has received and I thank everyone for playing the game. Even if you played for just an hour, I thank you for being a part of our community.
Thank you
@Ramshacklegamestudios - Thank you for playing this game for a long time, and supporting it too.
@The_Kodex - Thank you for the stadium art, and I look forward to seeing what other art you would like to introduce.
@ManiacPumpkin - Thank you for your good review in your Pumpkin Previews.
3 Fun Facts:
- The gray/grey bits on the Daily Boss’ head are supposed to be spikes.
- A heist type of gamemode was planned, but was removed because it completely broke the game.
- Traps and Shield Bombs used to be replenished.
That’s all for now! Come back next Friday for more devlogs.