OMG I JUST WATCHED THE CREDITS
THANKS SO MUCH
Haha, that’s just a value that exports your name, but…
Woo hoo! The game is looking pretty good so far, I’m loving the smooth transitions. Maybe give another option for shooting such as left click, using space with a mouse while also using wasd AND pressing space seems like it would be really difficult
Ok, I’ll see what I can do
ALRIGHT!
Now you can shoot with mouse. Click or hold down mouse to shoot (if you adjusted the settings), and have fun with that
POLL!
- Yes
- No
0 voters
oh
I see me
EDIT:last time i saw only me myself there hm
Alright so the consensus hath landed…
UPDATE 2.1!!!
- Reduced lag on enemy bullet
- Adjusted explosion sensitivity
- Made missile powerup
- Adjusted enemy bullet size
- Powerups can be destroyed with explosions
- Fixed bugs with powerups and firing missiles
- Fixed bug where when you teleport you can’t shoot afterwards
- Turned teleport into game object, made it so when enemy ships collide they blow up and give points
- Better death screen
- Retextured player
- Retextured start button
- Fixed background neon
- Retextured enemy bullet
- Added dash powerup
- Added point explosion
- Fixed player extract when player goes non-solid
- Corrected point explosion layer
- Created switch between mouse and arrow aiming controls
- Fixed missile chain explosion
- Added and changed some sounds to Rotatio and powerups
- Added sounds to settings menu
- Added mouse aiming
- Added fadeout to menu music
- Updated game saves procedure
- Fixed dash to meteor collision
- Fixed deadeye so it’s always facing mouse on Mouse Aim
- Made death screen and play screen all one level
- Added loading screen
- Fixed colorization in powerups
- Moved color controller to player
- Retextured player (again)
- Added size and shader to title text
- Tutorial added
- Upgrade button added
- Coin added (sort of)
- Changed health so it follows player and only appears when healing or hit
- Ammo is now cooldown constructed
- Ammo now only appears when player shoots or health reloads
- Now when you hover the mouse over the health it appears
- Revamped menu button
- Added mouse shoot as an addition to space shoot
- Incorporated mouse shoot in tutorial.
As you can see, I’m starting to add a lot more stuff
Here’s some stuff you can see in the future:
- Coins for upgrades done
- Lock-on or remote detonator for missile???
- Upgrades
- Fix UI around player on teleport
- And other stuff that you guys suggest
Ok, so I cleaned up the menu and I’m adding an intro…
It’s an anagram of Masked Studios. Hold your applause
Okay the intro’s done, cleaned up the menu, and revamped the upgrades button.
Okay, quick question.
So I’m editing the credits, and I wanna ask you one thing:
If people actually did something to make the game, ie: coding, artwork, troubleshooting, should I include them in the special thanks, or should I leave that section to the people who supported but didn’t produce the game?
- Take the helpers out of the special thanks
- Leave them in!
0 voters
I’m
Making
Lore
…
It’d be pretty easy to take a swing at what it’s connected to, cuz I throw references left and right here on the forums
that is a lot of updates O_O
[Incoming message from: TRYLO PIKE]
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Here’s an update on the game!
Cleaned up menu and added animations to the upgrade button
hmmmmmm…
Hexadecimal, octadecimal, or ASCII?
Hmmmmm, that’s for you to figure out
oh dont worry, i translated it
OOOHH so we have a decoder