Yeah, probably. I used that on my other speed bundle. The X and Y velocities had dozens of decimal points.
By the way, you should try out ease, it is one of the best behaviors.
Iām making a new car movement bundle using ease now. Itās SO darn easy!!
Yup, I love ease. I canāt believe you havent really used it!
Yeah, is just sets a value between 2 points. It can be used for speed, moving objects between 2 points, altering size or alpha, etc. literally anything where you change between 2 numbers
How do I make deceleration with ease? Iām having a bit of trouble. If someone could help, that would be awesome. (Iāll PM the link, if I havenāt already.)
Iām really busy with the Flowjam near the end, but you can either just do a traditional slowdown of decreasing the number, or ease it by setting current velocity to 0
(From Current Velocity, To 0)
And youād probably want to increase the time the faster youāre going. Itās honestly is probably simpler to just do it how youād regularly do it, that way you donāt have to worry about crashing into a wall and it still moving you forward because the ease is still active
If you do need some help with ease, I can see what I can do too.
I use to use timers that add value to numbers instead of using eases since I didnāt know how they worked back then. The only downside to that is you can only Mimic linear acceleration. So if your vehicle is speeding up, you gain speed really quickly at first, but then you slowly level out when you hit the limit. This wouldnāt be achievable with a timer.
So I will say that eases are incredibly useful.
Well, Iāll move this to the help requests category.
You already have a link, so you can see the code.
I need a way to make deceleration, using ease or not.
Oy, this is really hard. Itās a new behavior, and I canāt find out how to use it for this. So, unless someone else can find a way to do it, Iām just going back to Flying Fajitaās way.
Thereās an option in the ease behavior to do it in reverse. or you can just start with a high number and end with a low number. In your case we need 2 eases. One for acceleration and one for deceleration.
I did reverse and it went straight to 100. I guess I couldāve I fixed that, but I canāt find out how to do the rest.
Iāll try to make an example after I finish this HW assignment.
Yeah, its much more complicated to use ease for this than you think. But it still could be done, maybe even more compacted then my system. I didnāt put much thought into it, used the simplest one
Your system works just fine, if not better. Iāll need to use the base for the bases of all of the ten cars in my game, and itās way easier to edit the speed with your system.
Well, if you have the coordanites in the ease, you can reverse it. Let me look at my examplesā¦