I am making a new game about tanks and I would like some help.
Help @CodeAlpaca
Thanks!
-Ember.Y
Here is my game:
Flowlab - Tank Battlefield!
By the way, I tried using @JR01’s example and it’s not working.
I need help with the bad turrets. Here is a screenshot of what I have so far.
You need to post a specific thing you want. Try first.
I want the bad turret to shoot in the direction of the player tank.
You’re using the Point At behavior, not the Angle To bundle.
The output of the Angle To bundle needs to be connected to the “Angle” input of the Emit
Where do I find the Angle To bundle?
I would really like to help but i’m busy making silent
Hey, @DJTheWhat
Ok. Nice. I can’t wait to see the finished version of Silent.
But sadly, that’s not the topic.
Do you just need help for the bad turrets? Bc then I might be able to help
For now, yes. I want to finish off the bad turrets.
Heh, I just see @CodeAlpaca replying in the lower left hand corner of my screen. LOL.
Thanks!
Okay then I can help. I will send a screenshot on what your trying to do
The point at will work if you connect the “Angle” output to the Angle input on the emit.
Forgot that the Point At behavior was change to have a “Don’t rotate” option.
Do I disactivate the Don’t rotate thingy?
I don’t think what i’m doing is what your trying to do. I’ll let CodeAlpaca take over
Hey, @DJTheWhat
Ok, Thank you for trying.
But i see that the enemy is using Player X and Player Y but there is no Player X and Player Y on the player, so just incase heres a screenshot that i took while trying to fix your problem:
do you want it to rotate towards the player?
Yes I do.
In that case you would leave it off.
You should just have to connect the “Angle” output from the Point At to the “Angle” input from the Emit
I don’t use emit (i prefer spawn) so maybe you won’t even need to connect the angle output