Please Help with Vehicle Battlefield

I am making a new game about tanks and I would like some help.
Help @CodeAlpaca

Thanks!

-Ember.Y

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Here is my game:
Flowlab - Tank Battlefield!
By the way, I tried using @JR01’s example and it’s not working.

I need help with the bad turrets. Here is a screenshot of what I have so far.

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You need to post a specific thing you want. Try first.

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I want the bad turret to shoot in the direction of the player tank.

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You’re using the Point At behavior, not the Angle To bundle.

The output of the Angle To bundle needs to be connected to the “Angle” input of the Emit

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Where do I find the Angle To bundle?

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I would really like to help but i’m busy making silent

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Hey, @Beheaded_man

Ok. Nice. I can’t wait to see the finished version of Silent.

But sadly, that’s not the topic.

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Do you just need help for the bad turrets? Bc then I might be able to help

For now, yes. I want to finish off the bad turrets.

Heh, I just see @CodeAlpaca replying in the lower left hand corner of my screen. LOL.

Thanks!

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Okay then I can help. I will send a screenshot on what your trying to do

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The point at will work if you connect the “Angle” output to the Angle input on the emit.
Forgot that the Point At behavior was change to have a “Don’t rotate” option.

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Do I disactivate the Don’t rotate thingy?

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I don’t think what i’m doing is what your trying to do. I’ll let CodeAlpaca take over

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Hey, @Beheaded_man

Ok, Thank you for trying.

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But i see that the enemy is using Player X and Player Y but there is no Player X and Player Y on the player, so just incase heres a screenshot that i took while trying to fix your problem:

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do you want it to rotate towards the player?

Yes I do.

In that case you would leave it off.
You should just have to connect the “Angle” output from the Point At to the “Angle” input from the Emit

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I don’t use emit (i prefer spawn) so maybe you won’t even need to connect the angle output