I’m leaving.
Well, not really. Let me explain.
Back in, I believe it was 2014 or 2015, little 11 year old me was passionate about something, and this thing was game design. Ever since I was three years old, I had been using Scissors, markers, and very sloppy handwriting to create small boardand card games. No matter what anybody said or did, I never lost that passion. I even had one game officially printed and sold at a craft show. When my family first bought a family computer, I quite unsurprisingly delved into the internet to find a game website. And this is what led preteen me to find Flowlab. Even since then, I have overflowed with nonstop crafting, tweaking, throwing away, and redesigning video games. Throughout the years I went from ridiculously awful trash to a few decent, and I might even dare to say good, games.
I am now in college. I am officially moving this year. The biggest changes of my life are occuring, yet game design is still my comfort and my home. I am going to college for computer programming, and Flowlab has been what has inspired my entire career decision. I would like to say, from the bottom of my heart, thank you.
What I have done
Just recently, I browsed my old games, and was shocked to notice hundreds, and on a few, thousands of plays. This includes unpublished work created within a few days or writing this. Compelled by seeing the interest of others, have looked through the entirety of my game collection on Flowlab and deleted unused projects. I also decided to numerically order every single game, and rank them by their quality.
ARCHIVE 1: Hot Garbage. Do not play.
ARCHIVE 2: There are game mechanics there… Somewhere.
ARCHIVE 3: There’s a game, just extremely poorly executed.
ARCHIVE 4: Decently recognizable, either incomplete, extremely short, or not good.
ARCHIVE 5: A game I enjoy and am not ashamed of.
ARCHIVE 6: my personal favorites.
ARCHIVE 7: These are the best games I have made. You will recognize these.
ARCHIVE T: These are examples that still work that may help you make your game.
The reason in compiling the way I did is twofold. First, I wished to clean up unused space, and save myself and everyone else a headache. Secondly, I reminisce over those early days of game design. The truth is, I hope some of you, wether you be young, inexperienced, or unmotivated, may take hope seeing how far I’ve come in less than ten years.
Are you leaving?
After all of this nonsense lol, this leaves the begging question: am I leaving flowlab? ■■■■ no. This is a community I love. From the patience of Grazer putting up with my garbage preteen self, to the glorious chaos @ManiacPumpkin, @AbstractGallery and I ensued with Serenity, I wish to stay active here till the end. However, most of my projects will be within Unity, Godot, or Unreal now. If requested, I may post updates on these. And of course, college life demands much more time and importance. But I am not leaving.
I would like to say a few words to specific people.
RCreger
@rcreger, you’re just the best. You helped me going through some tough times, and you hung around and had a ton of fun with us musketeers.
JR 01
@JR01 … I’m sorry. I have not treated you well, and although I could make excuses, the truth is I was immature. I hope you will view me in some honor oneday.
pixelpizza
@Samuel_Tome, same as jr. I am sorry for trying to compete with you.
the bois
@ManiacPumpkin and @AbstractGallery , you guys are awesome. Long live the musketeers.
greggo
@greggo, good job climbing those ranks. I may never be as good as you, but I can hope!
bitwit
@Recryptech (i think this is bitwit) thanks for those reviews. I loved hearing about your… Interesting reactions to my games.
Grazer
@grazer. Man, I’m so grateful you made this website. I know I have acted immaturely, and you’ve had to put me back in check, but regardless of wether or not you’ve realized it, you changed my life. I’m going to college despite all my financial hardships because of you. Thank you.
To those that declare themselves my “enemy,” thank you. I need “sandpaper people.” You guys have matured me in a way friends never could.
To everyone else out there, on the otc forums, helping me code, and encouraging and having fun with me, thank you! Your support and friendship means the world to me. I cannot mention everyone as there is a word limit lol, but cudos to all of you and good luck.
Sorry for the long, drawn out text (Tactical nuke incoming, if I’m not mistaken). I hope you all have a wonderful day, and feel free to dm me. Good luck!
My favorite works
@hihilogic made this possible
My first memorable and popular game (definitely didn’t crash flowlab servers with it)
Still most popular game of the genre (currently broken, as it I am redoing right now.)
One of my best pieces, first unique game.
…If you know, you know.
My first officially sponsored game.
First game to my knowledge that fits a horror genre in flowlab (in bitwit’s words, “spoopy”)
Thank you all!