THOUGHTFUL SOL SUNDAY -#002
Hello, everyone, to the second TSS! This one is going to be a little different - I have given an interview to @theglitch055 about his upcoming game remake, Porky’s Nightmare ! I took interest in the game and it’s development, so I took it upon myself to ask some questions for you and me!
PLYMOUTH: What influence from your previous games has helped you so far in the development of the remake? What are some things you think you improved on?
GLITCH: the thing my previous games taught me is to not have a BIG for your game, it will lead to nothing but frustration and eventually quitting. The things I think I improved on were the visuals, and you don’t even have to take my word for it as you can see below:
P: What are some aspects from your previous projects that you implemented into this game? Or is this something completely new?
G: Well, [Porky’s Nightmare] was actually the same game for my FNAF fan game that I cancelled. Porky’s new design was made using my character, Banjo, as a base (which unfortunately can not see, since the file for the character is gone now). Other than that the camera system was one, at first I was using an attachment for it but that came with it’s own set of problems. However, I realized a remnant of the previous project that saved the [Porky’s Nightmare Remake]. In this case, building it off the cancelled project saved it.
P: Considering the cancelled project, how similar was the vision for that compared to the current state of Porky’s Nightmare?
G: My original concept kept getting “scrambled”, so I’m going to spare the details and say it was similar art-wise - as in some of the art included was from the cancelled project. As a result, it was forced to have the same style, especially since Porky was built from Banjo’s design.
P: Is there a story in Porky’s Nightmare? If so, is it told outright towards the player, or is it implied (through clues)?
G: Yes, there’s juicy lore. It’s not told outright, but I plan to imply it through mini-games and other means.
“I may be the core, the source, yet my eyes are glued closed. I won’t go back to sleep”
P: How difficult has the development for Porky’s Nightmare been so far? Was it easier or harder than previous games? How ambitious is it?
G: At first, it was meant to be small so I could a demo out early, but then decided that what I was going to do was much bigger than it was originally going to be. [It was harder than previous projects], I had to make some dicey code that I’m kinda glad I went with. Very ambitious.
P: Would you say this is your biggest, or most ambitious, game yet? What does this mean for your future games?
G: Though I don’t have much of answer for the first part, I have one for the second. My future games are going to be more controlled by the community, but if the request destroys the foundation [of the future project], it can’t be added.
P: What inspired you to remake/remaster Porky’s Nightmare - another user’s game (@MetaNinja)? What is it like working on someone else’s creation, and improving on it?
G: I wanted to make a FNAF fan game, but couldn’t get any ideas for characters. Then thought of Porky’s Nightmare. Though it is stressful when GalaxianGames gives a comment on a poll or an idea. I kinda feel pressured to that particular thing.
P: What do you think will be the thing players will come to the game for?
G: Either to see some magic behind the code and object preserving 101, or see how to make this type of game themselves. For the game itself, I think it would be to see the art and visuals I took time on.
P: When the player leaves the game, what is something you hope they remember about it? What makes this game different from other people’s games on Flowlab?
G: I hope they remember the stress they undergo trying to fend off the animatronics. From my knowledge, it’s the only FNAF type game to include custom night (there will technically be a story mode added after release).
P: Last question: Do you think you will be adding onto the series (with Galaxian’s permission) in the future? Or is this a one time thing? Any further updates planned, or maybe happening, after release?
Glitch replied with: “yes and yes”. Take that as you will, the future of the game seems bright, too! Also know the release of Porky’s Nightmare is not too much further away as well, and is something I look forward to!
While there’s no Sol news on this TSS, just know development is moving strongly, and has the most attention to detail compared to any of my games SO FAR! Really proud where it’s heading:)