[POLL ENDED] The next Monster Maze Debuff?

@ManiacPumpkin - Thanks for asking.

  1. I took a quick look at the flashlight example in your horror game concept, and I think I’ll stick to my original flashlight.
  2. The Maze has the same layout no matter what. When the game first goes public, only one map will exist, but in the future, players will get to vote on what map they will get to play. In the event of a tie, a stage would be chosen randomly.
    I would really like to have the mazes generate randomly, but I can only do 2D platformer random generation. If there was a behavior that made random generation easier, maybe like a Structure behavior, then random generation would almost definitely be brought into the game.
    The only other issue I have with random generation is that I don’t want the player to get caught by a monster because of a permanent dead end. I know that I said that spikes would create dead ends, but they are temporary and only last 10 seconds (plus, you have to be unlucky for them to activate), while an actual dead end made by a wall would be a permanent dead end. A randomly generated maze could end up creating these permanent dead ends.
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