So far, pretty solid 7/10. It would be up to an 8 with some performance updates/settings, though, since several moving objects and animations isn’t great on a mid-aged laptop XD
Also, if 7/10 seems discouraging, just know that 5/10 to me is the “average” line, not the “getting bad” line that seems common in game review outlets. So, you’re 20% above my Flowlab opinion average, that deserves an
Some I’d suggest is to be able to turn off animations, reduce competing CPUs, things like that. I feel it’d give the player some more options for their playstyle.
Perhaps you could make it so you could restrict/add certain mystery crate items in the settings, though I can see that being hard to test to make sure it works.
thank you for your feedback. the mystery crate power-up is supposed to emit a crate behind you, if someone hits it, it either slows you down, or speeds you up. and i would have to remove ALOOOOOOOOT of code if i tried to remove some cpu’s. and what do you mean by turning off animations?
I get what you mean XD I haven’t attempted to look at the code yet, so I wouldn’t know. It’s understandable, though
And by the animations, I mean basically the background ones with the crowds. I know a lot of animations playing at once can eat of frames. So, making an option to turn them off + possibly any future animations the player wouldn’t need could potentially help.
I think there should be less yellow in the thumbnail, because the one character is yellow and the label is yellow and there’s yellow in the background, I’m just not sure what it will look like 5x smaller.