I was attempting to make the camera follow my Sprite Doggo, when it started behaving erratically. Looking at it, I realized that every time I select the Object Doggo, it immediately moves it to my ground object or back to my camera object. Almost as if it refused to accept the selectable extract choice…
You don’t need the extractions and all that. Just place the camera behavior in the system, type in the size of the level, and there ya go. It’ll follow you no matter what as long it’s in the boundaries that you set up.
And yes, I know this comment is MONTHS late. But I’m bored and looking through the forums I saw this and decided to clear things up. (That is if you haven’t already…)