What Is my ‘Enemy Gate?’
My ‘Enemy Gate’ is a gate that the player cannot pass until the Enemy is defeated. It is a tricky one, with a long process, but let me explain what i Did in a Nutshell.
How I did It
First, I coded the Enemy to drop a key when they die. Second, the player gets the value of 2 after collecting the key. Third The enemy Gate Should also get a point each when the player collects a key. Last, if collision with player and Key value = to 1, the gate Should Delete and allow the Player to Pass.
The Gate. I am sure the Gate is responsible. But the Value is equal to 1. It’s the Collision bit that is not working. Without it, it destroys all the Gates on the Level. I have even swapped Collison with Proximity. I have considered maybe have one at a place in the level and a certain amount of keys is needed to pass forcing the player to kill the majority of enemies they face, but that would not be as good as The Original Plan like on normal Games.
Can I please have Some Help?