Problem with raycasting

I just realized the bug in my game is being caused from the raycast missing and hitting at the same time. Please fix this.
Screenshot 2021-11-18 202940

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Now most people would say the same thing:
“Blah blah blah it’s just showing that cuz the lines will stay there for a second.”
Me, being an intellectual, know that a lot of the time this is not the case, so…

  1. Reload the page.
  2. If that doesn’t work, check the raycast settings.
  3. If that still don’t work, try a collage of raycast and collision or mixing some proximity in there as well
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The whole point of this is to track if an friend is in front and only in front, reloading did not work, raycast settings did not work.

I think you may be seeing the outputs of all the same object types.
Could you leave a link to the game?

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in blue warrior code → movement bundle → wait for friend bundle

I can’t recreate it, could you set it up where it would do that?

i realized it was caused by me being in all objects (i had forgotten), and realized what was causing the problem. (my idea of raycasting in a range of angles is sounding real nice right now)