I just realized the bug in my game is being caused from the raycast missing and hitting at the same time. Please fix this.
Now most people would say the same thing:
“Blah blah blah it’s just showing that cuz the lines will stay there for a second.”
Me, being an intellectual, know that a lot of the time this is not the case, so…
- Reload the page.
- If that doesn’t work, check the raycast settings.
- If that still don’t work, try a collage of raycast and collision or mixing some proximity in there as well
The whole point of this is to track if an friend is in front and only in front, reloading did not work, raycast settings did not work.
I think you may be seeing the outputs of all the same object types.
Could you leave a link to the game?
in blue warrior code → movement bundle → wait for friend bundle
I can’t recreate it, could you set it up where it would do that?
i realized it was caused by me being in all objects (i had forgotten), and realized what was causing the problem. (my idea of raycasting in a range of angles is sounding real nice right now)