I put my favorites, though I love them all lol
Yeah, I agree - although this isn’t something official, it’s great to see the opinion!
PROJECT PROGUS - PRE-ALPHA 0.1 UPDATE!
New update! Spent a couple of hours getting the following things done:
- Implemented bare bones wall jump & slide (original by @PixelPizza ; Sol revised version by @JR01).
- Updated the wall jump & slide bundle(s) to fit the game.
- Redid the structure of the movement code to be fluent with the workings of the Wall Jump bundle and it’s messages.
- Fixed an issue where the player would slide after wall jumping.
- Fixed an issue where the player could not jump on ledges - using messages now instead of a single raycast.
- Updated the pre-alpha testing area.
- Fixed an issue where the camera object reassigned itself to the wrong object (over and over and over…)
- Updated “air attack” falling physics to be more noticeable in-game.
A decent amount this time - and pretty happy with it so far. Some issues seem to need some fixing, but things are looking up.
Stay tuned!
Sooo, is the project’s gravity just (0, 0)?
That’s correct @Yorkie2323 - just uses a constant motor as gravity, and stopping velocity whenever it need be.
Also, you guys can see my update videos on the Flowlab Discord in the “share your creations” channel:)
Seems very cool!Nice!
I tried, I don’t know if it’s because I’m on mobile but I can’t see the video.
NEW UPDATE - PROJECT PROGUS PRE-ALPHA 0.1
Other than some movement fixes, here’s the new and improved cursor with it’s attacking animation!
This circles the player object in-game. While I do have dev art of the player object, I don’t think it is worth while to post here.
Thanks for tuning in!
Don’t know how this fell under my radar but now that I’ve seen it I’m excited! It feels ambitious but plenty feasible for you. Can’t wait for the next update!
Thank you very much @Greggo!!!
All will be revealed soon…
Stay tuned.
For the well is deeper than where the bucket drops.
PROJECT PROGUS NEW UPDATE - PRE-ALPHA 0.1
Some fixes and additions:
- Fixed a very annoying bug where the rotation of the attack cursor did not match the position of the attack dispenser.
- Changed some values to better fit the sprite’s new shape.
- Added animations.
NEW UPDATE - PROJECT PROGUS PRE-ALPHA
Not sure why I’m up this late, but here’s an update:
- Added more animation systems.
- Fixed some animation fluidity between jumping, falling, and wall sliding (still needs a bit more work)
- Working on an issue where the wall slide goes in effect prematurely.
- Updated some gravity settings.
- Made it so the sprite faces in the direction of which you attack.
- Fixed the wall slide animation placement.
- Updated some melee cursor issues to better follow the mouse.
- More value changes.
Lol, I’m still trying to make my guy turn on my game