Proximity Compiling

The ability to put multiple types in proximity so that it would be able to see which one of the these types was closest would be nice. Or am I just being dumb, and there is already a way to do this?

If you make an object and set this object as the parent to all the objects you want to get proximity for. Then you just need to set the proximity to the parent object.

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only problem is if the parent has any code then the other objects will get that code too

What you do is have a parent that doesn’t have any code, and it can still parent the objects that do have code.

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