My beat 'em up game in development, PUNCH FIRST
THEY'RE COMING AT YOU FROM EVERY DIRECTION
YOU HAVE NOTHING BUT YOUR FISTS
TO WIN, YOU HAVE TO
PUNCH FIRST
I'll keep updates logged here like I do in the game's description.
My beat 'em up game in development, PUNCH FIRST
YOU HAVE NOTHING BUT YOUR FISTS
TO WIN, YOU HAVE TO
Major updates are highlighted in bold.
v0.0.2 punch added
v0.0.3 uppercut added
v0.0.4 style bar and juggle combo added
v0.0.5 base uppercut velocity nerfed: 8 to 6
juggle combo velocity buffed: +1 to +2
+budget space program and +splattered bonuses added
v0.0.6 enemy movement and kills
style bar adaptive speed added
+airshot bonus added
PUNCHING FIRST UPDATE: v0.1.0 title, style ranking, and achievements added
v0.1.2 title intro and music added
S rank style name changed: “■■■■storm” to “Scrappin’”
Second
Easy

Human Juggle Game of the Year (verified by me).
FIGHTING BACK UPDATE: v0.2.0 enemies can now punch, deal damage, and stun the player
stun debuff icon to show current stun state of both player and enemies
player knockback and stun frames functionality
glory kill animation for +splattering an enemy

“budget space program” lmao
v0.2.1 glory kills added
v0.2.2 +sandwiched style bonus and achievement added


wow it’s so cool

Dark mode is just better
Also, +airshot kill animation because I think they’re pretty cool

v0.2.3 reworked airshot death velocity and added air glory kill animation
this game is pretty fun
it would be cool if there were two enemies they could combo attack you
flip yeah

Yeah, I have an idea in mind for reworking the “stunlock” systems, which would add frames of stun instead of applying them directly with a cooldown, which would allow better comboing (both with the player and enemies)
whats the hardest achievement so far?
Probably TWO BIRDS WITH ONE STONE, the circumstances are the most difficult to set up
Something I forgot to mention, the death animations and over-the-top blood effects are where the INVINCIBLE inspiration comes into play, if it wasn’t glaringly obvious…