Quick question?

im planning to add some type of mystery gift system to my game but theres a problem people could try to share there codes,so I was asking if I could attach a bot to my game to detect if a code has been used if so it would turn a switch off in every persons game,is this possible?

You could try doing something with multiplayer behaviors

i mean it does it for Everyone playing the game all over the world the game im making is not a multiplayer game

I know. I don’t know how multiplayer works that much, but would it be possible to share a value across all instances of the game, using a multiplayer behavior?

no it wouldnt(must be 20 characters)

Pretty sure you can’t do that with flowlab.

well what im trying to do is have an outside application detect when an output is used

And I’m saying that I don’t think that’s possible