So I want the player to flop around while moving how can i do this?
Make them drop on the deck and flop like a fish!
How do i do that?
Unless I could use that bridge ridge example
You didn’t get the Spongebob reference.
Anyway I think you can change the bounce and friction physics, then create a floppy animation.
I dont watch spongebob…sorry
It’s ok
sorry spongebob it’s ok you got millions of other people watching you
Good Idea I suck at animations OOF
Thanks!
Ask for help then
it’s gonna take around 50k animations to simulate a good ragdoll.
here’s the issue with ragdolls in flowlab currently: we don’t have rigid bodies and we can’t make sprites that are exact to the pixels as shown by the image on the bottom from when i tested a ragdoll.
rigid bodies give an object a type of collision that auto-corrects and predicts where it should be to prevent ghosting (something passing through a wall in one frame causing it to go through it completely)
the best way to do this would be at a large scale using a lot of joint-based objects.
It’s not great and I’ll probably make a better one later
Thank eveyone fore the help
Don’t forget that hihilogic made one too