Ragdoll Physics Help

So I want the player to flop around while moving how can i do this?

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Make them drop on the deck and flop like a fish!

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How do i do that?
Unless I could use that bridge ridge example

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You didn’t get the Spongebob reference.
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Anyway I think you can change the bounce and friction physics, then create a floppy animation.

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I dont watch spongebob…sorry

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It’s ok
image

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sorry spongebob it’s ok you got millions of other people watching you
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Good Idea I suck at animations :smiley: OOF

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Thanks!

Ask for help then :slightly_smiling_face:

it’s gonna take around 50k animations to simulate a good ragdoll.
here’s the issue with ragdolls in flowlab currently: we don’t have rigid bodies and we can’t make sprites that are exact to the pixels as shown by the image on the bottom from when i tested a ragdoll.

rigid bodies give an object a type of collision that auto-corrects and predicts where it should be to prevent ghosting (something passing through a wall in one frame causing it to go through it completely)

the best way to do this would be at a large scale using a lot of joint-based objects.

accurate hitbox

It’s not great and I’ll probably make a better one later

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Thank eveyone fore the help

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Don’t forget that hihilogic made one too

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