How can I create a set offset for each of the swords in my game? Using @JR01’s orbit example.
@Galactian @CodeAlpaca
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You could use an Extractor to do it based off of
- Starting Value (This would require you to spawn them in)
- Name (You could name each one a Number and then use Text to Number to convert that number to an offset)
- X/Y position
I think the Starting Value would be the easiest one to do.
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So the x/y doesn’t do anything because the code aromatically sets the position for each one to the same area
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True, I was just thinking of loading the X/Y position first and then start rotating around the object.
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If you did the “Name” option it would look like this
(Each object is labeled 1-4. You could also just name them the angle)
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If they are spawned in, try inputting the sword number into spawn and grab that number by using starting value in the extractor behavior.
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So I just made it use the starting value I already calculated.
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