You could use an Extractor to do it based off of
- Starting Value (This would require you to spawn them in)
- Name (You could name each one a Number and then use Text to Number to convert that number to an offset)
- X/Y position
I think the Starting Value would be the easiest one to do.
So the x/y doesn’t do anything because the code aromatically sets the position for each one to the same area
True, I was just thinking of loading the X/Y position first and then start rotating around the object.
If you did the “Name” option it would look like this
(Each object is labeled 1-4. You could also just name them the angle)
If they are spawned in, try inputting the sword number into spawn and grab that number by using starting value in the extractor behavior.
So I just made it use the starting value I already calculated.