Ray Casting X Y option

Have it like the proximity block where when it hits the block, it gets its X and Y cords and outputs them. Specifically not the block it hits cords because I’m trying to create a 3d game using ray-casting.

3 Likes
1 Like

you could find this using the angle you input into the ray cast and the distance the ray cast output in cos(x)*h and sin(x)*h

1 Like

you’d need to convert the angle into a radian first with this: a * (Math.PI/180)

1 Like