Hello everyone,
I have found a devious bug with Raycasts. I have made two custom collision groups that cannot detect each other, but both are able to send raycasts to detect. This is a significant issue for my lighting system, as light cannot pass through decorative objects. Thank you for any help!
1 Like
You may have to send a link to the game or send it via private messages if it’s a private project.
Usually, it could be something minor that could be causing it to break, better to check it out than assuming a bug.
1 Like
I believe grazer has mentioned that Raycasts (and Proximity too) function independantly from collision groups, so you can still detect any object from any object, regardless of collision group (I think anyway)
3 Likes
If it’s a private project, share the game via a link or private message, and it’s often a minor issue causing the break, so it’s better to check it than assume it’s a bug.