When you hide an alert, why can’t it be triggered again?
Also how should I avoid this? I’m trying to make an upgrade system for a tower defense game, and when you hit cancel it doesn’t work anymore.
@JR01
I’m pretty sure they should be usable again… unless you deleted the object. It may help if you left a link to the game, essentially for that second question.
You might have had a always behevior or something like tht
scouts can be upgraded sort of
Yeah, the alerts can be reused, but you have a switch for each alert that prevents them from showing again. The “Hide” input activates the click output for the alert. So you need the Q to instead hide the alert and reset the switch.
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Another tip:
Use a UI object instead of alerts. This can make your game look and move smoother