Redoing an alert

When you hide an alert, why can’t it be triggered again?
Also how should I avoid this? I’m trying to make an upgrade system for a tower defense game, and when you hit cancel it doesn’t work anymore.

I’m pretty sure they should be usable again… unless you deleted the object. It may help if you left a link to the game, essentially for that second question.

You might have had a always behevior or something like tht

scouts can be upgraded sort of

Yeah, the alerts can be reused, but you have a switch for each alert that prevents them from showing again. The “Hide” input activates the click output for the alert. So you need the Q to instead hide the alert and reset the switch.

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Another tip:
Use a UI object instead of alerts. This can make your game look and move smoother :slight_smile: