So in the first few levels of my game one of the enemies (BOrc) is Emitting multiple times instead of once, it’s causing every level that it happens in to be overrun. Can someone look through the code and see if anything wrong.
The problems will either be in the spawner or the operator’s from what I know.
Yeah, It’s either in the (Operator) object for that level, or the (Spawner) Object. These two objects are what run the spawning. The actual BOrc has nothing to do with the problem.
I can’t understand anything because you have so many messages and timers, it could be any of those. I also can’t help you if each level is named relatively the same-