You have to wall jump off of the wall that the player’s hugging on the right, then land on the platform to the left while rolling left to keep speed, then jump when you get to the edge, and make it to the platform to the left of the spawn point. Does that make sense?
Yeah, definitely. Some of my first levels were more difficult than their successors too and I had to change that. Better for the player to quit for the time being and try again later in the middle of the game than the start of the game. This way, at least they’ll play some of it. No offense, this game is very well designed but I think that you might want to make some changes to the first level’s difficulty curve.
Wow, this is really cool for such a simple concept.
It looks great and feels pretty good to control the player, although as John said, the difficulty spikes in the first level but I think the rest are fine.
A few very minor complaint is that powerups take a bit of time to respawn, especially in the snow area where you need to wait for the jump power-up if you fall down.
You may also want to add a flag or something at the end of each level to make it clearer where the player should go; right now it’s just an invisible block that teleports you.
Also, the last level is a bit confusing to look at, you probably want to make the molten bits in the background a different color, kinda like this:
I got a time of 1874, can’t wait to see new levels!
I plan on changing power-ups. There’s regions that clear your power-ups, but it doesn’t respawn them when cleared, so if your power-up is cleared right after you get it, you have to wait 15 seconds for it to respawn.
I plan to add buildings and other things that you go into. I haven’t made the sprites yet, and that’s why it’s just an Invisible Finish at the moment.
I wasn’t sure how to make the last level easier to read, but the colors you sent really help. I’ll look into changing that. Thanks!
Beat the first level in 42.3 and beat the second in 103.6! Is that a good time? btw it needs a way view your level time besides looking at the thing in the top, like a menu page that shows your scores (Btw the level time between the second and third level carries over
Just beat the third level in 67 (the time for the third level also carries to the fourth)
Also, I really like the movement of the game, it feels like there are a lot of tricks to be discovered. Like in the first level you can wall jump off of the beginning wall and ground pound a little bit afterward to gain a lot of speed. The ramp seems like it has a lot of friction though and is sometimes hard to climb over