I was having a hard time getting out of the spawn thingy. That’s the only time I encountered that issue though, so it’s really minute (adjective btw, not noun)
Okay, I’ll bite:
I have played this game to death.
Like:
- What seems like bugs are actually intended mechanics for speed. Now THAT is creative.
- Really nice soundtrack (original too!)
- Most of the art is really nice and flows well together
- Detailed backgrounds
- Consistent palette
- Cool menu screen
- Tons of combat and movement options
- Levels with actual objectives
- A compelling story tbh
- The game just flows nicely.
Could improve:
- Some of the art could be improved, and I don’t agree with all of the sound choices.
- Occasional bugs here and there (mostly just collision)
OVERALL: 8.9/10
Now THAT’S high praise, glad you enjoyed it!
I just want you to play it.
Like:
- Reminds me of Doodle Jump
- Extremely solid art
- Consistent palette
- One-button game
- Packs mechanics without hogging up too many keys
- Very detailed levels
- Cute characters and animations
Could improve:
- No sound/music but I assume that’s intended
- Feels buggy at points but I might be delulu
OVERALL: 7/10
Thank you for the review!
I request some elaboration
subjective as-
No way, where?
Where so I can fix it?
Yeah I see, I will fix this asap. How’s the palette dull though? Other people said it was bad for being the opposite of dull. Too many colors, I didn’t care about palettes when I made this and just used all the cool new colors.
Eh, I never thought this was necessary. Never have (and still don’t) have anything against it, it just seems kinda cartoony and pointless to me. Not bad though, I don’t mind when games have it. I am the one who put it in CubeTales 2 anyway, because it seems to be important to the CubeTales series.
It’s hard to notice but it’s definitely there on some of the sprites
I could catch it in the first level
But basically; just use the resolution you’re provided lol
It should be significantly harder to hit the void on accident. Fill some gaps please
Maybe zoom out the camera a little, or make falls more forgiving
Like:
- Nice artstyle
- Cute animations
- Solid movement system
- Nice premise
Could improve:
- Could use a tutorial
- …What does everything do?
OVERALL: 6/10
Maaaan this topic died fast
Here you go! It’s not polished yet, but it’s playable! Feedback is greatly appreciated.
Please review this (you’re a GamougGaming member so you can access, no one outside of the team can right now)
https://flowlab.io/games/play/1548104
hey @extrez could you review this game for the booster jam
you dont have a way to die yet
(btw thanks for the nice blood effect)
Like:
- Spritestacked player
- Easy to understand movement
- Consistently themed UI and menu
- Generally clean to play
- Unique UI (more than just a standard Bar or Label block)
Could improve:
- No SFX?
- MIXELSSSSSS
OVERALL: 7.4/10
I’m going to be straight up and say this feels exactly the same as TG4…
If you remember that game’s review, this one would basically be the exact same
Like:
- Different levels, I guess
- Good soundtrack
- Uses sound effects
Could improve:
- Basically indifferent from most other TG games
- Crowded menu, and I mean VERY crowded menu
OVERALL: 5.5/10
Like:
- Quite fun to play
- Very flashy
- Art looks consistent
- Reminiscent of JSAB
Could improve:
- This game. Is ridiculously laggy. The In View behavior could help a lot here, and not everything needs a trail.
- Lacks sound effects
- Soundtrack is very loud
OVERALL: 6/10
WHERE ARE THEY! I will cleanse the game of mixles.
Hehehe. I think it’s the best of my games so far.
Thanks a lot for the review. I’m working on SFX particles.
nice oh i used in view for every decor object it did not work
Thanks for the review! Exactly the same? Wow me… …Oof…