Room/Section Camera systems

I’ve been trying to get this to work for ages now. I’ve been brainstorming for months on end, trying my hardest to get something like this to work, and even when I come back with experience, this ONE issue is always purging my motivation to continue coding period. I need a camera system. I need to be able to understand it, and customize it, but I also need to know how it works. I am aware that one already exists, but if I am to learn it, I may just need to get on a call with someone who DOES know how it works. The game I’m working on only needs a simple system that switches from one preset to another, I don’t need anything fancy. I just need a fade in and fade out system, that will give the illusion that you’re entering a completely different area, and I need a system that adjusts to the player’s area as he moves through the area.

This isn’t just a request, this is a cry for help. Please, help me put a pin in this once and for all.

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Would something like this work? (Made by JR01)

I want to attempt to make my own sometime lol. Just because it seems fun to code.

I know about camera+, but again, I can’t understand how that works. Take undertale for reference. I need a system that looks similarly to that, while also keeping it in the same level.

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Camera+ is able to make many rooms, but you have to name the objects right. I am not sure what might be your problem, but it might be best if @JR01 shows you.
(Sorry for the ping JR01 :sweat_smile:)

I would gladly credit you for everything you’ve done to help me, I can’t thank you enough, but I’ve tried so many different approaches to the camera function, all of which SHOULD’VE worked, but it either didn’t, or completely crashed my chromebook.

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So you are wanting “rooms”, right? I can work on a design, but I would look into understanding Jr’s design, since it works so well.

Are you wanting with custom room size like halways? (like halways)
Or move over the screen whenever the player leaves the screen? (zelda style)

a little bit of both, actually, but mainly zelda style.

yeah, something like that.

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Something that gives me the ability to mimic a hallway, where the boundaries switch depending on the room. I’d like to also give the illusion of the level changing without stopping the music stopping and restarting.

If you want a bunch of different rooms with different boundaries, then I really would suggest my camera+ example. Camera+ - Flowlab Game Creator

You just need to make sure to:

  • copy/paste the camera+ bundle into the player
  • the players position (This X and This Y) needs to go into the
    target x (Tar X) and target y (Tar Y) inputs of the bundle.
  • copy/paste both the left AND right boundary objects code
  • set the NAME of the left and right boundaries as descibed in the example
  • A1, A2, B1, B2, C1, C2, D1, D2, etc.