Rotation/Move Based On Direction

Hey you guys, how do you make an object that is emitted rotate and move in the opposite direction of the emitter?

The Circle is the emitter, and the lines behind it are the particles. As you can see, the particles are spawning and moving in the opposite direction of where the circle is moving, but is still facing it.

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I would add 180 degrees to the emitted object.

I’m assuming it’s tracking the players angle or where it’s pointing, so just add or subtract 180 degrees to the angle and it’ll be behind the player.

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Not quite what I was looking for sadly :sob:

Well is emit set to angle as dependent? If not and the particles is set to the objects rotation, then in the other emit you set the angle +180 of what you have set in the first emit behavior inside the behavior.

If you are looking to “rotation based on direction”, I have a velocity to rotation bundle.
Flowlab Game Creator - Velocity to Angle

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Thank you so much, it worked like a charm. :blush: