Router going through all outputs

For some reason every-time I use a router on randomized it just activates all outputs. It doesn’t show the activation. But all the enemies are spawned in a row, instead of only being one. I just used this to reduce the clutter of the randomizer. If anyone can help, that’s helpful.
(I’ve tried an always, and selecting it when it spawns, same effect)

I’m pretty sure this is because it’s immediately swapping select meaning that it will go through each output in a single frame.

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I honestly don’t see how that’s not an infinite loop, I guess it’s also because “in” isn’t infinite…

You probably would do this instead:

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